Sanpo  ·  Brand Book Direction 01 — Field Note

Version 1.1 · 23 October 2026

Sanpo

Step into the story.

散歩
sanpo · 散歩
An unhurried stroll. Walking for the pleasure of it, rather than to get somewhere.
Five directions01 / 05
Brand book · content fixed, expression variable 01 — Cover
§ 01   NameSanpo · Step into the story

The name

A slow walk, for its own sake

Sanpo is Japanese for an unhurried stroll: walking for the pleasure of it rather than to get somewhere.

The name carries the zen feel of the brand and puts the walk at its centre. It is a word you can say on a street corner without raising your voice.

1 The walk is not the interval between two places. It is the thing itself.
Specimen散歩
散歩
sanpo · /sampo/ noun

A stroll. From 散 to scatter and 歩 to walk: walking without a destination, which is the whole product.

Plate 01 · The word, set in MinchoNot a logo
Name02 — 20
§ 02   The name, setSpelling · slogan · lock-up

Rules of the name

SpellingAlways “Sanpo”, capital S, rest lowercase. Never “SANPO” or “San Po” in running text.
Slogan“Step into the story”, sentence case, with a full stop when it stands alone.
CombinedName first, slogan second: “Sanpo. Step into the story.”
ProductThe walks themselves are called podwalks. Sanpo is the brand and the app.

Never “SANPO”, never “San Po”, never a camel case compromise. The word is quiet; setting it in capitals makes it shout.

The lock-up, set in type
Sanpo.
Step into the story.

No logo exists yet. Until the wordmark is drawn, the lock-up is set in type: name, full stop, slogan. Never a symbol, never an icon.

The full stop is part of the mark. It ends the name, which is also what a walk does.

Spelling and lock-up03 — 20
§ 03   MissionWhy we make walks

Mission

A walk for the story,
through the story.

We create walks in which the story comes first. The route exists to tell the story, and you experience the story by walking the route.

Story

Not a theme applied to a route. The reason the route exists.

Route

The instrument. It shapes what you hear and when you hear it.

Walk

The way you read it. The body learns the story.

Mission04 — 20
§ 04   VisionWhere the stories should live

Vision

Experiencing authentic stories in a new way.

Stories don’t belong only in books, museums or on signs. We want people to experience them where they happened, at their own pace, with their phone as their guide.

A narrow street in the old town, shutters and laundry, daylight
Vision · the story is experienced on site05 — 20
§ 05   Brand promiseWhat every walk owes the walker

Promise

Authentic and unique stories.

Every walk tells a real story you won’t hear told this way anywhere else.

01 · Grounded

Stories are grounded in real places, people and events.

02 · Told, not listed

No generic tourist information, but a told story with character.

03 · Irreplaceable

Every route is unique to the place where you walk.

Test

If a sentence could be printed on a sign at the same spot, it is not a story yet. Rewrite it until it could only be heard while standing there.

Brand promise06 — 20
§ 06   Golden CircleWhy · How · What
WHY HOW WHAT SECTION A–AFIG. 01

The order

The product follows the drive. It is not the starting point.

Why Offering unique and authentic experiences to a digital native generation.
How
derived
Stories written for one place, walked at your own pace, with the technology staying out of the way.
What
derived
GPS-based podwalks: audio that starts where the story happens. Free, open and available.

“How” and “what” are read off the brand book rather than quoted from it. Marked where they are.

Golden Circle07 — 20
§ 07   AudienceWorking hypothesis · not validated

The digital native generation, split four ways

Four segments, still hypotheses

These are working hypotheses from the whiteboard session, not validated research. Each one still needs to be tested and sized; together they form the basis for the four personas.

SegmentNeedDemographicsHow to reachSize
Slow travellerDistinctive, original content about their destination30–40, highly educated, above-average incomeInstagram, travel blogs / Substack, GEO, short video, forumstbd
Podcast fanaticInteresting, high-quality audio productions25–50, highly educatedPodcasts, SEO/GEO, short video, forumstbd
ExpatLearning about the origins of their new home through experiences28–40, high income, looking for quality, part of an expat communityInstagram, TikToktbd
Curiosity seekerNew, original stories, both fiction and non-fiction20–35, highly educated, humanities backgroundInstagram, SEO, GEO, forumstbd

What they share. Highly educated, roughly 20 to 50 years old, looking for quality and originality rather than mainstream tourist content.

GEO stands for generative engine optimisation: being found through AI search and assistants, alongside classic SEO.

Audience08 — 20
§ 08   Four segmentsRead in the brand’s own words

One product, four different reasons to put the phone away and walk

01

Slow traveller

Travels to take a place in rather than to tick it off. Avoids the standard tourist circuit and wants content about a destination that they couldn’t have found in a guidebook.

Who

30–40, highly educated, above-average income

Reach

Instagram, travel blogs / Substack, GEO, short video, forums

FitsZen · the name
02

Podcast fanatic

Already listens to audio stories every day and judges them on production quality. For this segment the bar is the story and the sound.

Who

25–50, highly educated

Reach

Podcasts, SEO/GEO, short video, forums

FitsCreative · craft
03

Expat

Has moved to a new city and wants to understand where they now live, beyond the practical. Learns by doing and experiencing, and shares that within the expat community.

Who

28–40, high income, part of an expat community

Reach

Instagram, TikTok

FitsWord of mouth
04

Curiosity seeker

The youngest segment, with a background in the humanities. Hungry for new and original stories and open to fiction as well as non-fiction.

Who

20–35, highly educated, humanities background

Reach

Instagram, SEO, GEO, forums

FitsOpen question
Four segments09 — 20
§ 09   How we’re differentAgainst audio tours, tourist apps, city walks

Position

Three things set us apart

Not three features. Three positions that a competitor would have to give up something to copy.

The competition sells access. We give the walk away and ask for a coffee afterwards.

01

Free, open and available

Anyone can walk any route, with no paywall or account. Those who want to can support us with a voluntary contribution (“Buy me a coffee”).

02

A strong app

A good digital experience is not an afterthought: the app runs smoothly, feels intuitive and stays out of the way while you walk.

03

Creative and authentic stories

The stories are crafted with care, told in an original way and true to the facts.

Differentiators10 — 20
§ 10   The productGPS-based podwalks

How it works

You walk, the app follows

Walking routes with audio stories that start automatically based on your GPS location.

01 · Choose

One route, one story. No account, no paywall.

02 · Download

Tours and audio are fetched before you leave. Outside coverage is the normal case.

03 · Walk

You don’t need to look at your screen; the story guides you.

04 · Arrive

Story and surroundings come together: you hear about a place while standing in it.

Every stop can also be played by hand, for the times the fix is late or the phone is asleep.

0102030405
Plate 02 · Nou Barris · 1.8 km · five stopsDrawn, not tiled
— route○ stop● arrival41.4277 N · 2.1731 E
The product11 — 20
§ 11   Core valuesCreative · Authentic · Zen

Values

Three words guide every choice

From story to interface. Each one has a failure mode named next to it.

Creative

01

We tell stories in a surprising, distinctive way.

Do

Original angles, atmospheric storytelling

Don’t

A dry list of dates

Authentic

02

What we tell is real and accurate.

Do

Real sources, local voices, an honest tone

Don’t

Invented sensation, marketing speak

Zen

03

The experience offers calm and space.

Do

Your own pace, little screen time, calm design

Don’t

Push notifications, busy screens, hurry

✦ When two values collide, zen wins. A creative idea that costs the walker their calm is not a Sanpo idea.
Core values12 — 20
§ 12   Look & feelDirection 01 · Field Note

The first visual direction, to be developed

Calm, spacious, inviting you to slow down

SpacePlenty of white space and few elements per screen.
ColourA calm palette, for example natural, muted tones.
TypeSimple, readable typography without busy decoration.
ImagePhotography of places and atmosphere rather than stock images of people.
A residential street with balconies, daylight, no people
Plate 03 · Nou Barris, mid-afternoonDuotone · moss on ink

This direction reads it as: a survey. The brand keeps a record of places, in ink, on paper, with the source written underneath.

Consequences: warm ground, hairline rules, mono captions, duotone place photography, and no interface chrome that isn’t earning its place.

Look & feel13 — 20
§ 13   Tone of voiceCalm · personal · honest

Calm and narrative, like a guide walking beside you

Like a guide walking beside you

Personal: we address the listener directly as “you”. Honest and free of exaggeration; the story can speak for itself.

Says instead ofSayBecause
Discover Barcelona’s best-kept secrets! You’re standing where the market opened at five in the morning. The second sentence gives you the place. The first one sells it.
Audio tour available now — book today! Press play when you’re ready. The street will wait. No urgency. The walk sets the pace, not the app.
300+ attractions, 5 languages, 4.8 stars Five stops, one kilometre, no hurry. Numbers that describe the walk, not numbers that impress.
Tone of voice14 — 20
§ 14   The app, in this directionScreen 01 · Home

Mockup · not a screenshot

One walk, already on the phone

The home screen does one job: get you to the start of a walk that will work without a signal.

PaperThe UI uses the same bone ground as the deck, so the app reads as printed matter rather than software.
Radius2 px. Cards are cut, not inflated. A hairline does the work a shadow would do elsewhere.
LabelsMono capitals for metadata only. Titles stay in Fraunces, at reading size.
ColourMoss for anything you can press. Rust is reserved for the offline state, which is the one thing that can go wrong.
Home · 390 × 844Offline ready
App — home15 — 20
§ 15   The app, continuedScreens 02–03 · Tour · Player
TourBefore you walk
PlayerWhile you walk

Decisions

The map is drawn, the phone is not

The route plate uses the deck’s own street drawing, so the app and the brand book are visibly the same system.

The player is a sheet of paper with a photograph at the top. No waveform, no equaliser, no time machine.
One accent: moss on the progress bar and the play button. Everything else is ink on bone.
“Play next stop manually” is a first-class button, not a hidden fallback. It is the iOS survival path.
App — tour and player16 — 20
§ 16   The website, in this directionDesktop · discovery

The app is the walk. The website is the field guide you pick up first.

Same bones: bone ground, hairline rules, mono captions, one photograph doing the persuading.

Website17 — 20
§ 17   Design systemAs proposed by direction 01

Colour

Bone#EDE7DA
Sheet#F7F3EA
Ink#1B1A16
Moss#4A5D46
Rust#A6532E

Rust never covers more than a numeral, a rule or a state. Moss is the only colour you can press.

Type

Aa Fraunces
Display · 400 · opsz 120 · −0.03em
Aa IBM Plex Sans
Body · 400/500 · 17.5 / 1.62
Aa IBM Plex Mono
Labels · 11 · +0.16em · caps
散歩
Shippori Mincho · subset, 8 glyphs

Rules

1

Margins are 88 px and they are not negotiable. Content starts on the same line on every slide.

2

A rule beats a card. A hairline beats a shadow. There is no drop shadow anywhere in the system.

3

Photographs are duotoned to moss-on-ink and always carry a cutline naming the place.

4

Motion is one cross-fade of 320–500 ms. Nothing slides, nothing bounces, nothing scales on hover.

Design system18 — 20
§ 18   Open questionsWhat this deck does not answer

Still open

A brand book is a map, not the walk

Nine questions from the brand book. The first one is the only one this deck deliberately leaves untouched.

This deck

Five directions, no logo. The wordmark stays set in type until it is drawn properly.

Design the Sanpo logo and wordmark, including a lock-up with the slogan.
Validate the four target audience segments with short interviews or a survey.
Estimate the size of each segment and decide which one to target first.
Work out the four segments into full personas: motivations, walking context, digital behaviour, willingness to contribute.
Decide whether Sanpo also offers fiction, and how that fits the “authentic” value.
Work out the revenue model: is a voluntary contribution enough, or are partners or grants needed?
Define the colour palette, typography and imagery in a design system.
Guidelines for story creators: length, style and source attribution per story.
Develop “how and where to reach” further: physical places such as hostels, cafés, museums and route starts.
Open questions19 — 20
§ 19   ColophonSources and caveats

Sources

ContentBrandboek – Sanpo v1.1, Oct 23 2026, @Myke.
ProductThe Sanpo repository: tour data, GPS-triggered playback, iOS fallbacks.
DirectionsFive readings of one open visual direction, not five finished identities.
PhotographyWikimedia Commons, CC0 / CC BY / CC BY-SA. Credits in assets/img/CREDITS.md.
TypeFraunces, IBM Plex Sans, IBM Plex Mono, Shippori Mincho. Self-hosted, OFL.

Every mockup in this deck is a layout study. No logo has been designed yet; the wordmark is set in type throughout.

Sanpo.
Step into the story.
Direction 01 — Field Note

Paper and ink survey. Warm bone, moss duotone, hairline rules, specimen captions.

Colophon20 — 20