DRAWING 01 · COVERNTS

SANPO · BRAND BOOK · 07

Sanpo.
Step into the story.
Sheet01 of 20
ScaleNTS
Date23.10.2026
SubjectBrand book v1.1
SANPO / SHEET 07 OF 20 / NTS / 23.10.2026
DRAWING 02 · NAMESPECIMEN

Name

A slow walk, for its own sake
散歩
GLYPH READING · SANPO SET IN · SANPO KANJI USE · SPECIMEN

Sanpo is Japanese for an unhurried stroll: walking for the pleasure of it rather than to get somewhere. The name carries the zen feel of the brand and puts the walk at its centre.

SANPO / SHEET 07 OF 20 / NTS / 23.10.2026
DRAWING 03 · NAME · SETLEGEND

The name, set

Four rules
SpellingAlways “Sanpo”, capital S, rest lowercase. Never “SANPO” or “San Po” in running text.
Slogan“Step into the story”, sentence case, with a full stop when it stands alone.
CombinedName first, slogan second: “Sanpo. Step into the story.”
ProductThe walks themselves are called podwalks. Sanpo is the brand and the app.
SANPO / SHEET 07 OF 20 / NTS / 23.10.2026
DRAWING 04 · MISSIONSTATEMENT

Mission

A walk for the story, through the story.

We create walks in which the story comes first. The route exists to tell the story, and you experience the story by walking the route.

SANPO / SHEET 07 OF 20 / NTS / 23.10.2026
DRAWING 05 · VISIONAXONOMETRIC

Vision

Experiencing authentic stories in a new way.
PLATE 01 · BOOKS

Stories don’t belong only in books, museums or on signs.

PLATE 02 · MUSEUMS

We want people to experience them where they happened.

PLATE 03 · SIGNS

At their own pace, with their phone as their guide.

Stories don’t belong only in books, museums or on signs. We want people to experience them where they happened, at their own pace, with their phone as their guide.

SANPO / SHEET 07 OF 20 / NTS / 23.10.2026
DRAWING 06 · PROMISEREQUIREMENTS

Promise

Authentic and unique stories.

Every walk tells a real story you won’t hear told this way anywhere else.

GroundedStories are grounded in real places, people and events.
Told, not listedNo generic tourist information, but a told story with character.
IrreplaceableEvery route is unique to the place where you walk.
SANPO / SHEET 07 OF 20 / NTS / 23.10.2026
DRAWING 07 · GOLDEN CIRCLESTACKED PLATES

Golden circle

The product follows the drive

We start from the why. The product (the podwalks) follows from that drive; it is not the starting point.

WHY

Offering unique and authentic experiences to a digital native generation.

HOW DERIVED

Stories written for one place, walked at your own pace, with the technology staying out of the way.

WHAT DERIVED

GPS-based podwalks: audio that starts where the story happens. Free, open and available.

SANPO / SHEET 07 OF 20 / NTS / 23.10.2026
DRAWING 08 · AUDIENCERULED TABLE

Audience

Four segments, still hypotheses

The “digital native generation” from our why breaks down into four segments. These are working hypotheses from the whiteboard session, not validated research: each one still needs to be tested and sized.

SharedHighly educated, roughly 20 to 50 years old, looking for quality and originality rather than mainstream tourist content.
ReachInstagram, search (SEO/GEO) and forums.
FootnoteGEO stands for generative engine optimisation: being found through AI search and assistants, alongside classic SEO.
SANPO / SHEET 07 OF 20 / NTS / 23.10.2026
DRAWING 09 · SEGMENTSFOUR

Four segments

The four segments
Slow traveller
NeedDistinctive, original content about their destination
Who30–40, highly educated, above-average income
ReachInstagram, travel blogs / Substack, GEO, short video, forums
Podcast fanatic
NeedInteresting, high-quality audio productions
Who25–50, highly educated
ReachPodcasts, SEO/GEO, short video, forums
Expat
NeedLearning about the origins of their new home through experiences
Who28–40, high income, looking for quality, part of an expat community
ReachInstagram, TikTok
Curiosity seeker
NeedNew, original stories, both fiction and non-fiction
Who20–35, highly educated, humanities background (e.g. film, history)
ReachInstagram, SEO, GEO, forums
SANPO / SHEET 07 OF 20 / NTS / 23.10.2026
DRAWING 10 · DIFFERENTIATORSLEADER LINES

Differentiators

Three things set us apart

From audio tours, tourist apps and traditional city walks.

01
Free, open and available

Anyone can walk any route, with no paywall or account. Those who want to can support us with a voluntary contribution (“Buy me a coffee”).

02
A strong app

A good digital experience is not an afterthought: the app runs smoothly, feels intuitive and stays out of the way while you walk.

03
Creative and authentic stories

The stories are crafted with care, told in an original way and true to the facts.

SANPO / SHEET 07 OF 20 / NTS / 23.10.2026
DRAWING 11 · PRODUCT4-STEP

Product

You walk, the app follows

At the heart of the brand is an app with podwalks: walking routes with audio stories that start automatically based on your GPS location.

01
Choose a walk
One route, one story. No account, no paywall.
02
Download once
Tours and audio are fetched before you leave. Outside coverage is the normal case, not the exception.
03
Walk
You don’t need to look at your screen; the story guides you.
04
Arrive
Story and surroundings come together: you hear about a place while standing in it.

Every stop can also be played by hand, for the times the fix is late or the phone is asleep.

SANPO / SHEET 07 OF 20 / NTS / 23.10.2026
DRAWING 12 · VALUESSPECIFICATION

Values

Three words guide every choice

From story to interface.

Creative · meaningWe tell stories in a surprising, distinctive way.
Creative · doOriginal angles, atmospheric storytelling
Creative · don’tA dry list of dates
Authentic · meaningWhat we tell is real and accurate.
Authentic · doReal sources, local voices, an honest tone
Authentic · don’tInvented sensation, marketing speak
Zen · meaningThe experience offers calm and space.
Zen · doYour own pace, little screen time, calm design
Zen · don’tPush notifications, busy screens, hurry
SANPO / SHEET 07 OF 20 / NTS / 23.10.2026
DRAWING 13 · LOOK & FEELNOTES

Look & feel

Calm, spacious, inviting you to slow down

The first visual direction, to be developed. Five readings of it follow in this deck.

01
Space
Plenty of white space and few elements per screen.
02
Colour
A calm palette, for example natural, muted tones.
03
Type
Simple, readable typography without busy decoration.
04
Image
Photography of places and atmosphere rather than stock images of people.
SANPO / SHEET 07 OF 20 / NTS / 23.10.2026
DRAWING 14 · TONE OF VOICEAS DRAWN

Tone of voice

Like a guide walking beside you

Calm and narrative. Personal: we address the listener directly as “you”. Honest and free of exaggeration; the story can speak for itself.

Discover Barcelona’s best-kept secrets!

You’re standing where the market opened at five in the morning.

The second sentence gives you the place. The first one sells it.

Audio tour available now — book today!

Press play when you’re ready. The street will wait.

No urgency. The walk sets the pace, not the app.

300+ attractions, 5 languages, 4.8 stars

Five stops, one kilometre, no hurry.

Numbers that describe the walk, not numbers that impress.

SANPO / SHEET 07 OF 20 / NTS / 23.10.2026
DRAWING 15 · APP · HOMEMOCKUP

App home

Phone · 1 px elevation
390 844

Nou Barris Walking Tour · 1.8 km · 5 stops · offline ready.

SANPO / SHEET 07 OF 20 / NTS / 23.10.2026
DRAWING 16 · APP · TOUR + PLAYERMOCKUP

App tour + player

Two phones · 1 px elevation
390 844
390 844

Tour · 1.8 km · 5 stops · Player · La Font de Mimir, stop 3 of 5.

SANPO / SHEET 07 OF 20 / NTS / 23.10.2026
DRAWING 17 · WEBSITECROP

Website

Desktop · cropped

Browser · 1180 × 740 · cropped from the top.

SANPO / SHEET 07 OF 20 / NTS / 23.10.2026
DRAWING 18 · DESIGN SYSTEMSPEC

Design system

Tokens and rules
Ground#E9EDEF drawing paper
Ink#16324A
Pale#B7C6CE
Signal#C05621 route line only
DisplaySpace Grotesk 300–700
AnnotationSpace Mono 400/700
FrameInset 12 px, 1 px ink border
Hatchrepeating-linear-gradient 45°
LeaderLine ending in a 6 px dot
PhotoNone. Everything is measured.
SANPO / SHEET 07 OF 20 / NTS / 23.10.2026
DRAWING 19 · OPEN QUESTIONSRFI

Open questions

What this deck does not answer
01
Design the Sanpo logo and wordmark, including a lock-up with the slogan. OPEN
02
Validate the four target audience segments with short interviews or a survey. OPEN
03
Estimate the size of each segment and decide which one to target first. OPEN
04
Work out the four segments into full personas: motivations, walking context, digital behaviour, willingness to contribute. OPEN
05
Decide whether Sanpo also offers fiction, given the curiosity seeker’s interest and how that fits the “authentic” value. OPEN
06
Work out the revenue model: is a voluntary contribution enough, or are partners or grants needed? OPEN
07
Define the colour palette, typography and imagery in a design system. OPEN
08
Guidelines for story creators: length, style and source attribution per story. OPEN
09
Develop “how and where to reach” further: physical places such as hostels, cafés, museums and route starts are still open. OPEN
SANPO / SHEET 07 OF 20 / NTS / 23.10.2026
DRAWING 20 · COLOPHONSOURCES

Colophon

Sources
ContentBrandboek – Sanpo v1.1, Oct 23 2026.
ProductThe Sanpo repository: tour data, GPS-triggered playback, iOS fallbacks.
DirectionsFive readings of one open visual direction, not five finished identities.
MockupsEvery mockup in this deck is a layout study. No logo has been designed yet; the wordmark is set in type throughout.
Direction07 · Blueprint. Space Grotesk + Space Mono. No photography.
SANPO / SHEET 07 OF 20 / NTS / 23.10.2026