SIDE A · 00:00 · BRAND BOOK v1.1 REC 00:00:23

Sanpo

Step into the story.

SIDE A · TAPE 0100:00 / 13:30
Sanpo · 散歩 An unhurried stroll. Walking for the pleasure of it, rather than to get somewhere.
Cover · Direction 06 — Transcript01 — 20
SIDE A · TAPE 01 00:30
00:00
Title

A slow walk, for its own sake

Sanpo is Japanese for an unhurried stroll: walking for the pleasure of it rather than to get somewhere. The name carries the zen feel of the brand and puts the walk at its centre.

00:18

The walk is not the interval between two places. It is the thing itself.

Name02 — 20
SIDE A · TAPE 01 01:05
00:32
Cue · spelling

SPELLING: Always “Sanpo”, capital S, rest lowercase. Never “SANPO” or “San Po” in running text.

00:41

SLOGAN: “Step into the story”, sentence case, with a full stop when it stands alone.

00:50

COMBINED: Name first, slogan second: “Sanpo. Step into the story.”

00:59

PRODUCT: The walks themselves are called podwalks. Sanpo is the brand and the app.

01:05
Lock-up, set in type
Sanpo.
Step into the story.

No logo exists yet. Until the wordmark is drawn, the lock-up is set in type: name, full stop, slogan. Never a symbol, never an icon.

Spelling and lock-up03 — 20
SIDE A · TAPE 01 01:40
00:00
First line of tape · 00:00

A walk for the story, through the story.

We create walks in which the story comes first. The route exists to tell the story, and you experience the story by walking the route.

01:22

Story is not a theme applied to a route. It is the reason the route exists.

Mission04 — 20
SIDE A · TAPE 01 02:15
01:48
Vision

Experiencing authentic stories in a new way.

Stories don’t belong only in books, museums or on signs. We want people to experience them where they happened, at their own pace, with their phone as their guide.

A narrow street in the old town, shutters and laundry, daylight
Plate 01 · Nou Barriscontact print
Vision05 — 20
SIDE A · TAPE 01 02:55
02:15
Promise

Authentic and unique stories.

Every walk tells a real story you won’t hear told this way anywhere else.

02:28

GROUND: Stories are grounded in real places, people and events.

02:37

TOLD: No generic tourist information, but a told story with character.

02:46

IRREPLACEABLE: Every route is unique to the place where you walk.

Brand promise06 — 20
SIDE A · TAPE 01 03:35
02:55
Golden Circle

The product follows the drive

We start from the why. The product (the podwalks) follows from that drive; it is not the starting point.

03:06

WHY: Offering unique and authentic experiences to a digital native generation.

03:17

HOW (derived): Stories written for one place, walked at your own pace, with the technology staying out of the way.

03:26

WHAT (derived): GPS-based podwalks: audio that starts where the story happens. Free, open and available.

Golden Circle07 — 20
SIDE A · TAPE 01 04:20
03:35
Audience · index

Four segments, still hypotheses

The “digital native generation” from our why breaks down into four segments. Working hypotheses from the whiteboard session, not validated research.

Segment NeedDemographicsReach
Slow traveller
size · tbd
Distinctive, original content about their destination
30–40, highly educated, above-average income
Instagram, travel blogs / Substack, GEO, short video, forums
Podcast fanatic
size · tbd
Interesting, high-quality audio productions
25–50, highly educated
Podcasts, SEO/GEO, short video, forums
Expat
size · tbd
Learning about the origins of their new home through experiences
28–40, high income, looking for quality, part of an expat community
Instagram, TikTok
Curiosity seeker
size · tbd
New, original stories, both fiction and non-fiction
20–35, highly educated, humanities background
Instagram, SEO, GEO, forums

Shared: highly educated, 20–50, quality over mainstream. GEO stands for generative engine optimisation: being found through AI search and assistants, alongside classic SEO.

Audience08 — 20
SIDE A · TAPE 01 05:10
04:20
Four takes

One product, four different reasons to put the phone away and walk

04:32

TAKE 01 · SLOW TRAVELLER: Travels to take a place in rather than to tick it off. Avoids the standard tourist circuit and wants content about a destination that they couldn’t have found in a guidebook.

04:44

TAKE 02 · PODCAST FANATIC: Already listens to audio stories every day and judges them on production quality. For this segment the bar is the story and the sound.

04:54

TAKE 03 · EXPAT: Has moved to a new city and wants to understand where they now live, beyond the practical. Learns by doing and experiencing.

05:04

TAKE 04 · CURIOSITY SEEKER: The youngest segment, with a background in the humanities. Hungry for new and original stories, open to fiction as well as non-fiction.

Four segments09 — 20
SIDE A · TAPE 01 06:00
05:10
Position

Three things set us apart

From audio tours, tourist apps and traditional city walks. Not three features: three positions a competitor would have to give up something to copy.

05:24
01

Free, open and available

Anyone can walk any route, with no paywall or account. Those who want to can support us with a voluntary contribution (“Buy me a coffee”).

05:36
02

A strong app

A good digital experience is not an afterthought: the app runs smoothly, feels intuitive and stays out of the way while you walk.

05:48
03

Creative and authentic stories

The stories are crafted with care, told in an original way and true to the facts.

05:58

The competition sells access. We give the walk away and ask for a coffee afterwards.

Differentiators10 — 20
SIDE B · TAPE 01 06:45
06:00
The product

You walk, the app follows

At the heart of the brand is an app with podwalks: walking routes with audio stories that start automatically based on your GPS location.

06:12

01 · CHOOSE: One route, one story. No account, no paywall.

06:22

02 · DOWNLOAD: Tours and audio are fetched before you leave. Outside coverage is the normal case, not the exception.

06:32

03 · WALK: You don’t need to look at your screen; the story guides you.

06:40

04 · ARRIVE: Story and surroundings come together: you hear about a place while standing in it.

06:45

Every stop can also be played by hand, for the times the fix is late or the phone is asleep.

Headphones resting on a stone ledge
Plate 02 · the walkcontact print
The product11 — 20
SIDE B · TAPE 01 07:30
06:45
Values

Three words guide every choice

From story to interface. Each one has a failure mode named next to it.

06:55

CREATIVE: We tell stories in a surprising, distinctive way.

DO: Original angles, atmospheric storytelling

DON'T: A dry list of dates

07:05

AUTHENTIC: What we tell is real and accurate.

DO: Real sources, local voices, an honest tone

DON'T: Invented sensation, marketing speak

07:15

ZEN: The experience offers calm and space.

DO: Your own pace, little screen time, calm design

DON'T: Push notifications, busy screens, hurry

07:25

When two values collide, zen wins. A creative idea that costs the walker their calm is not a Sanpo idea.

Core values12 — 20
SIDE B · TAPE 01 08:15
07:30
Look & feel

Calm, spacious, inviting you to slow down

The first visual direction, to be developed. Five readings of it follow in this deck.

SPACE Plenty of white space and few elements per screen.
COLOUR A calm palette, for example natural, muted tones.
TYPE Simple, readable typography without busy decoration.
IMAGE Photography of places and atmosphere rather than stock images of people.
08:05

This direction reads the brand as a recording: a walk heard, then written down. Newsprint ground, ink speech, red pencil for the editor’s marks, and a waveform that moves like a playhead.

Look & feel13 — 20
SIDE B · TAPE 01 09:00
08:15
Tone of voice

Like a guide walking beside you

Calm and narrative. Personal: we address the listener directly as “you”. Honest and free of exaggeration; the story can speak for itself.

08:28

SAYS: Discover Barcelona’s best-kept secrets!

SAY: You’re standing where the market opened at five in the morning.

The second sentence gives you the place. The first one sells it.

08:40

SAYS: Audio tour available now — book today!

SAY: Press play when you’re ready. The street will wait.

No urgency. The walk sets the pace, not the app.

08:52

SAYS: 300+ attractions, 5 languages, 4.8 stars

SAY: Five stops, one kilometre, no hurry.

Numbers that describe the walk, not numbers that impress.

Tone of voice14 — 20
SIDE B · TAPE 01 09:45
09:00
Screen 01 · home

One walk, already on the phone

The home screen does one job: get you to the start of a walk that will work without a signal.

09:12

STATUS: Offline ready — the walk works without a signal.

09:22

PRIMARY: Start walk — one route, one story, no account.

09:32

NAV: Tours · Near me · Account. Three tabs, no more.

09:42

Radius 2 px. Cards are cut, not inflated. A hairline does the work a shadow would do elsewhere.

Home · 390 × 844
App — home15 — 20
SIDE B · TAPE 01 10:30
TOUR
PLAYER
09:45
Decisions

The map is drawn, the phone is not

The route plate uses the deck’s own street drawing, so the app and the brand book are visibly the same system.

10:00

The player is a sheet of paper with a photograph at the top. No waveform, no equaliser, no time machine.

10:12

One accent: ink on the progress bar and the play button. Everything else is ink on newsprint.

10:24

“Play next stop manually” is a first-class button, not a hidden fallback. It is the iOS survival path.

App — tour and player16 — 20
SIDE B · TAPE 01 11:15
10:30
Website · screen

The app is the walk. The website is the field guide you pick up first.

Same bones: newsprint ground, hairline rules, mono captions, one photograph doing the persuading.

11:05

The waveform sits under the screen, like a player dock. Same hand-authored pattern as every slide.

Website17 — 20
SIDE B · TAPE 01 12:00
11:15

Palette

Ground#F4F1EA
Ink#1A1A1A
Graphite#6B6B6B
Red pencil#B23A2E

Red pencil: editor’s marks only, ≤4% of a slide.

11:35

Type

Aa Spectral
Speech · 400/500/600
Aa Space Mono
Mechanical · 400/700

Waveform spec: fixed hand-authored bars. Played part in ink, rest at 18% ink.

11:50

Rules

162 px timecode gutter, 48–56 ch speech column, 110 px margin column.
2Hard rule at the top of every slide: SIDE, tape number, running duration.
3Two contact prints only, mono captions, hole-punch edge.
4900 ms typewriter reveal on the current line only. Reduced motion honoured.
Design system18 — 20
SIDE B · TAPE 01 12:45
12:00
Open questions

What this deck does not answer

A brand book is a map, not the walk. Nine questions from the brand book.

12:08

Q01: Design the Sanpo logo and wordmark, including a lock-up with the slogan.

12:14

Q02: Validate the four target audience segments with short interviews or a survey.

12:20

Q03: Estimate the size of each segment and decide which one to target first.

12:26

Q04: Work out the four segments into full personas: motivations, walking context, digital behaviour, willingness to contribute.

12:32

Q05: Decide whether Sanpo also offers fiction, given the curiosity seeker’s interest and how that fits the “authentic” value.

12:36

Q06: Work out the revenue model: is a voluntary contribution enough, or are partners or grants needed?

12:40

Q07: Define the colour palette, typography and imagery in a design system.

12:42

Q08: Guidelines for story creators: length, style and source attribution per story.

12:45

Q09: Develop “how and where to reach” further: physical places such as hostels, cafés, museums and route starts are still open.

Open questions19 — 20
SIDE B · TAPE 01 13:30
13:00

Sources

ContentBrandboek – Sanpo v1.1, Oct 23 2026, @Myke.
ProductThe Sanpo repository: tour data, GPS-triggered playback, iOS fallbacks.
DirectionsFive readings of one open visual direction, not five finished identities.
PhotographyWikimedia Commons, CC0 / CC BY / CC BY-SA. Credits in assets/img/CREDITS.md.
TypeSpectral, Space Mono. Self-hosted, OFL.

Every mockup in this deck is a layout study. No logo has been designed yet; the wordmark is set in type throughout.

Sanpo.
Step into the story.
Direction 06 — Transcript

The walk as a recording. Newsprint, ink speech, red pencil marks, a waveform that behaves like a playhead.

Colophon20 — 20