§ 00   Sheet 01Sanpo · Brand Book · Blueprint

Version 1.1 · 23 October 2026

Sanpo

Step into the story.

散 A slow walk, for its own sake. The walk is surveyed and drawn: plan, section, dimension lines, hatching, callouts.
0102030405 1800 m
Plan · Nou Barris · 5 stops · 30 min · scale NTS
§ 01   NameSanpo · Step into the story

The name

A slow walk, for its own sake

Sanpo is Japanese for an unhurried stroll: walking for the pleasure of it rather than to get somewhere.

The name carries the zen feel of the brand and puts the walk at its centre. It is a word you can say on a street corner without raising your voice.

1 The walk is not the interval between two places. It is the thing itself.
Specimen block · dimensioned
Specimen 散歩
散歩
sanpo · /sampo/ noun

A stroll. From 散 to scatter and 歩 to walk: walking without a destination, which is the whole product.

152 pxH
280 px
Plate 01 · The word, set in Mincho · Not a logo
§ 02   The name, setSpelling · slogan · lock-up

Rules of the name

SpellingAlways “Sanpo”, capital S, rest lowercase. Never “SANPO” or “San Po” in running text.
Slogan“Step into the story”, sentence case, with a full stop when it stands alone.
CombinedName first, slogan second: “Sanpo. Step into the story.”
ProductThe walks themselves are called podwalks. Sanpo is the brand and the app.

Never “SANPO”, never “San Po”, never a camel case compromise. The word is quiet; setting it in capitals makes it shout.

The lock-up, set in type · drawn box
Sanpo.
Step into the story.
Lock-up · no symbol · no icon

No logo exists yet. Until the wordmark is drawn, the lock-up is set in type: name, full stop, slogan. Never a symbol, never an icon.

The full stop is part of the mark. It ends the name, which is also what a walk does.

§ 03   MissionWhy we make walks

Mission

A walk for the story, through the story.

We create walks in which the story comes first. The route exists to tell the story, and you experience the story by walking the route.

A A STORY ROUTE WALK 3 layers
Section A–A · three layers, one direction
§ 04   VisionWhere the stories should live

Vision

Experiencing authentic stories in a new way.

Stories don’t belong only in books, museums or on signs. We want people to experience them where they happened, at their own pace, with their phone as their guide.

SITE STORY PHONE 60
Axonometric · three plates, exploded
§ 05   Brand promiseWhat every walk owes the walker

Promise

Authentic and unique stories.

Every walk tells a real story you won’t hear told this way anywhere else.

REQUIREMENTS · table
No.RequirementTolerance
01Grounded — Stories are grounded in real places, people and events.Site-bound: must be verifiable on location
02Told, not listed — No generic tourist information, but a told story with character.Narrative: spoken, not catalogued
03Irreplaceable — Every route is unique to the place where you walk.Site-specific: cannot be relocated
Test

If a sentence could be printed on a sign at the same spot, it is not a story yet. Rewrite it until it could only be heard while standing there.

§ 06   Golden CircleWhy · How · What
WHY HOW WHAT 30 30

The order

The product follows the drive. It is not the starting point.

WhyOffering unique and authentic experiences to a digital native generation.
How
derived
Stories written for one place, walked at your own pace, with the technology staying out of the way.
What
derived
GPS-based podwalks: audio that starts where the story happens. Free, open and available.

“How” and “what” are read off the brand book rather than quoted from it. Marked where they are.

§ 07   AudienceWorking hypothesis · not validated

The digital native generation, split four ways

Four segments, still hypotheses

These are working hypotheses from the whiteboard session, not validated research. Each one still needs to be tested and sized.

SegmentNeedDemographicsHow to reachSize
Slow traveller Distinctive, original content about their destination 30–40, highly educated, above-average income Instagram, travel blogs / Substack, GEO, short video, forums tbd
Podcast fanatic Interesting, high-quality audio productions 25–50, highly educated Podcasts, SEO/GEO, short video, forums tbd
Expat Learning about the origins of their new home through experiences 28–40, high income, looking for quality, part of an expat community Instagram, TikTok tbd
Curiosity seeker New, original stories, both fiction and non-fiction 20–35, highly educated, humanities background Instagram, SEO, GEO, forums tbd

What they share. Highly educated, roughly 20 to 50 years old, looking for quality and originality rather than mainstream tourist content.

GEO stands for generative engine optimisation: being found through AI search and assistants, alongside classic SEO.

§ 08   Four segmentsRead in the brand’s own words

One product, four different reasons to put the phone away and walk

01 · SLOW TRAVELLER

Slow traveller

Travels to take a place in rather than to tick it off. Avoids the standard tourist circuit and wants content about a destination that they couldn’t have found in a guidebook.

Who

30–40, highly educated, above-average income

Reach

Instagram, travel blogs / Substack, GEO, short video, forums

DIM 01 · 240 mm
02 · PODCAST FANATIC

Podcast fanatic

Already listens to audio stories every day and judges them on production quality. For this segment the bar is the story and the sound.

Who

25–50, highly educated

Reach

Podcasts, SEO/GEO, short video, forums

DIM 02 · 240 mm
03 · EXPAT

Expat

Has moved to a new city and wants to understand where they now live, beyond the practical. Learns by doing and experiencing.

Who

28–40, high income, part of an expat community

Reach

Instagram, TikTok

DIM 03 · 240 mm
04 · CURIOSITY SEEKER

Curiosity seeker

The youngest segment, with a background in the humanities. Hungry for new and original stories, open to fiction as well as non-fiction.

Who

20–35, highly educated, humanities background

Reach

Instagram, SEO, GEO, forums

DIM 04 · 240 mm
§ 09   How we’re differentAgainst audio tours, tourist apps, city walks

Position

Three things set us apart

Not three features. Three positions that a competitor would have to give up something to copy.

The competition sells access. We give the walk away and ask for a coffee afterwards.

01

Free, open and available

Anyone can walk any route, with no paywall or account. Those who want to can support us with a voluntary contribution (“Buy me a coffee”).

02

A strong app

A good digital experience is not an afterthought: the app runs smoothly, feels intuitive and stays out of the way while you walk.

03

Creative and authentic stories

The stories are crafted with care, told in an original way and true to the facts.

§ 10   The productGPS-based podwalks

How it works

You walk, the app follows

Walking routes with audio stories that start automatically based on your GPS location.

01 · Choose

One route, one story. No account, no paywall.

02 · Download

Tours and audio are fetched before you leave. Outside coverage is the normal case.

03 · Walk

You don’t need to look at your screen; the story guides you.

04 · Arrive

Story and surroundings come together: you hear about a place while standing in it.

Every stop can also be played by hand, for the times the fix is late or the phone is asleep.

Process diagram · dimensioned
01 CHOOSE 02 DOWNLOAD 03 WALK 04 ARRIVE 110 × 70 110 × 70 110 × 70 100 × 70 520 mm total
Plan · 4 steps · 90° connectors · arrowheads
§ 11   Core valuesCreative · Authentic · Zen

Values

Three words guide every choice

From story to interface. Each one has a failure mode named next to it.

SPECIFICATION · table
ValueMeaningDoDon’t
Creative We tell stories in a surprising, distinctive way. Original angles, atmospheric storytelling A dry list of dates
Authentic What we tell is real and accurate. Real sources, local voices, an honest tone Invented sensation, marketing speak
Zen The experience offers calm and space. Your own pace, little screen time, calm design Push notifications, busy screens, hurry
! When two values collide, zen wins. A creative idea that costs the walker their calm is not a Sanpo idea.
§ 12   Look & feelDirection 07 · Blueprint

The first visual direction, to be developed

Calm, spacious, inviting you to slow down

NOTE 01Space — Plenty of white space and few elements per screen.
NOTE 02Colour — A calm palette, for example natural, muted tones.
NOTE 03Type — Simple, readable typography without busy decoration.
NOTE 04Image — Photography of places and atmosphere rather than stock images of people.
Hatched sample swatch
HATCH · 45° · 1.5 px · 30 % ink · 8 px pitch
PALE · #B7C6CE
SIGNAL · #C05621
§ 13   Tone of voiceCalm · personal · honest

Calm and narrative, like a guide walking beside you

Like a guide walking beside you

Personal: we address the listener directly as “you”. Honest and free of exaggeration; the story can speak for itself.

Not as drawnAs drawnBecause
Discover Barcelona’s best-kept secrets! You’re standing where the market opened at five in the morning. The second sentence gives you the place. The first one sells it.
Audio tour available now — book today! Press play when you’re ready. The street will wait. No urgency. The walk sets the pace, not the app.
300+ attractions, 5 languages, 4.8 stars Five stops, one kilometre, no hurry. Numbers that describe the walk, not numbers that impress.
§ 14   The app, in this directionScreen 01 · Home

Mockup · not a screenshot

One walk, already on the phone

The home screen does one job: get you to the start of a walk that will work without a signal.

MATERIAL 01Frame · 1 px ink · no radius
MATERIAL 02Screen · 390 × 844 · portrait
MATERIAL 03Route line · signal orange · 3 px
844 0
0 390
Home · 390 × 844 · elevation
§ 15   The app, continuedScreens 02–03 · Tour · Player
0390
Tour · 390 × 844
0390
Player · 390 × 844

Decisions

The map is drawn, the phone is not

The route plate uses the deck’s own street drawing, so the app and the brand book are visibly the same system.

The player is a sheet of paper with a photograph at the top. No waveform, no equaliser, no time machine.
One accent: signal orange on the progress bar and the play button. Everything else is ink on paper.
“Play next stop manually” is a first-class button, not a hidden fallback. It is the iOS survival path.
§ 16   The website, in this directionDesktop · discovery

The app is the walk. The website is the field guide you pick up first.

Same bones: paper ground, hairline rules, mono captions, one photograph doing the persuading.

1180 × 740 @ 1:1
§ 17   Design systemAs proposed by direction 07

Colour

Paper#E9EDEF
Ink#16324A
Pale#B7C6CE
Signal#C05621

Signal orange is the route line and nothing else. One accent colour, ≤5 % of any slide.

Type

Aa Space Grotesk
Display + body · 300–700 · −0.03em
Aa Space Mono
Annotations · 400/700 · +0.14em · caps
散歩
Sanpo Kanji · 8 glyphs

Notes

N1

Frame inset 40 px. Nothing crosses the frame line except crop marks.

N2

Title block fixed: SANPO / BRAND BOOK / SHEET 07 OF 20 / SCALE NTS / 23.10.2026.

N3

Hatching 45°, 1.5 px, 30 % ink. Leader lines end in a 6 px dot.

N4

Motion is instant. A single route line draws with stroke-dashoffset.

Hatching legend
§ 18   Open questionsWhat this deck does not answer

Still open

A brand book is a map, not the walk

Nine questions from the brand book. The first one is the only one this deck deliberately leaves untouched.

This deck

Five directions, no logo. The wordmark stays set in type until it is drawn properly.

RFIQuestionStatus
RFI 01Design the Sanpo logo and wordmark, including a lock-up with the slogan.OPEN
RFI 02Validate the four target audience segments with short interviews or a survey.OPEN
RFI 03Estimate the size of each segment and decide which one to target first.OPEN
RFI 04Work out the four segments into full personas.OPEN
RFI 05Decide whether Sanpo also offers fiction, given the curiosity seeker’s interest.OPEN
RFI 06Work out the revenue model: is a voluntary contribution enough?OPEN
RFI 07Define the colour palette, typography and imagery in a design system.OPEN
RFI 08Guidelines for story creators: length, style and source attribution per story.OPEN
RFI 09Develop “how and where to reach” further: hostels, cafés, museums, route starts.OPEN
§ 19   ColophonSources and caveats

Sources

ContentBrandboek – Sanpo v1.1, Oct 23 2026, @Myke.
ProductThe Sanpo repository: tour data, GPS-triggered playback, iOS fallbacks.
DirectionsFive readings of one open visual direction, not five finished identities.
TypeSpace Grotesk, Space Mono, Sanpo Kanji. Self-hosted, OFL.
ImageNo photography. All imagery drawn.

Every mockup in this deck is a layout study. No logo has been designed yet; the wordmark is set in type throughout.

Sanpo.
Step into the story.
Direction 07 — Blueprint

Sanpo as civic infrastructure. The walk is surveyed and drawn.