Sanpo  ·  Brand BookDirection 08 — Ephemera
for you —
Sanpo
postage
paid

Sanpo

Step into the story.

Nou Barris · Barcelona
Nou Barris
· 23.10 ·

A souvenir from the walk

Version 1.1 · 23 October 2026. Five directions, one brand book. This one is the paper you put in a drawer.

Direction 08 / 08
Brand book · content fixed, expression variable01 — 20
§ 01   NameSanpo · Step into the story

The name

A slow walk, for its own sake

Sanpo is Japanese for an unhurried stroll: walking for the pleasure of it rather than to get somewhere. The name carries the zen feel of the brand and puts the walk at its centre. It is a word you can say on a street corner without raising your voice.

The walk is not the interval between two places. It is the thing itself.

Torn corner · specimen
散歩
sanpo · /sampo/ · noun

A stroll. From 散 to scatter and 歩 to walk: walking without a destination, which is the whole product.

Name02 — 20
§ 02   The name, setSpelling · slogan · lock-up

Rules of the name

SpellingAlways “Sanpo”, capital S, rest lowercase. Never “SANPO” or “San Po” in running text.
Slogan“Step into the story”, sentence case, with a full stop when it stands alone.
CombinedName first, slogan second: “Sanpo. Step into the story.”
ProductThe walks themselves are called podwalks. Sanpo is the brand and the app.

Never “SANPO”, never “San Po”, never a camel case compromise. The word is quiet; setting it in capitals makes it shout.

The lock-up, set as an address block
To: the walker
Sanpo.
Step into the story.

No logo exists yet. Until the wordmark is drawn, the lock-up is set in type: name, full stop, slogan. Never a symbol, never an icon.

The full stop is part of the mark. It ends the name, which is also what a walk does.

Spelling and lock-up03 — 20
§ 03   MissionWhy we make walks

Mission

A walk for the story,
through the story.

We create walks in which the story comes first. The route exists to tell the story, and you experience the story by walking the route.

A sunlit courtyard with a stone bench
Mission04 — 20
§ 04   VisionWhere the stories should live

Vision

Experiencing authentic stories in a new way.

Stories don’t belong only in books, museums or on signs. We want people to experience them where they happened, at their own pace, with their phone as their guide.

A narrow street in the old town, shutters and laundry, daylight
where it happened
Vision · the story is experienced on site05 — 20
§ 05   Brand promiseWhat every walk owes the walker

Promise

Authentic and unique stories.

Every walk tells a real story you won’t hear told this way anywhere else.

01 · Grounded

Stories are grounded in real places, people and events.

02 · Told, not listed

No generic tourist information, but a told story with character.

03 · Irreplaceable

Every route is unique to the place where you walk.

Test If a sentence could be printed on a sign at the same spot, it is not a story yet. Rewrite it until it could only be heard while standing there.
Brand promise06 — 20
§ 06   Golden CircleWhy · How · What
Why

Offering unique and authentic experiences to a digital native generation.

How derived

Stories written for one place, walked at your own pace, with the technology staying out of the way.

What derived

GPS-based podwalks: audio that starts where the story happens. Free, open and available.

The order

The product follows the drive. It is not the starting point.

“How” and “what” are read off the brand book rather than quoted from it. Marked where they are.

The product follows the drive. It is not the starting point.

Golden Circle07 — 20
§ 07   AudienceWorking hypothesis · not validated

The digital native generation, split four ways

Four segments, still hypotheses

These are working hypotheses from the whiteboard session, not validated research. Each one still needs to be tested and sized; together they form the basis for the four personas.

SegmentNeedDemographicsHow to reachSize
Slow travellerDistinctive, original content about their destination30–40, highly educated, above-average incomeInstagram, travel blogs / Substack, GEO, short video, forumstbd
Podcast fanaticInteresting, high-quality audio productions25–50, highly educatedPodcasts, SEO/GEO, short video, forumstbd
ExpatLearning about the origins of their new home through experiences28–40, high income, looking for quality, part of an expat communityInstagram, TikToktbd
Curiosity seekerNew, original stories, both fiction and non-fiction20–35, highly educated, humanities backgroundInstagram, SEO, GEO, forumstbd

What they share. Highly educated, roughly 20 to 50 years old, looking for quality and originality rather than mainstream tourist content.

GEO stands for generative engine optimisation: being found through AI search and assistants, alongside classic SEO.

Audience08 — 20
§ 08   Four segmentsRead in the brand’s own words

One product, four different reasons to put the phone away and walk

01 · Slow traveller

Travels to take a place in rather than to tick it off. Avoids the standard tourist circuit and wants content about a destination that they couldn’t have found in a guidebook. Fits the zen value and the meaning of the name most directly.

Who

30–40, highly educated, above-average income

Reach

Instagram, travel blogs / Substack, GEO, short video, forums

02 · Podcast fanatic

Already listens to audio stories every day and judges them on production quality. For this segment the bar is the story and the sound, so the “creative” value and storytelling craft matter most. Podwalks are a natural next format for them.

Who

25–50, highly educated

Reach

Podcasts, SEO/GEO, short video, forums

03 · Expat

Has moved to a new city and wants to understand where they now live, beyond the practical. Learns by doing and experiencing, and shares that within the expat community, which makes this segment a potential channel for word of mouth.

Who

28–40, high income, part of an expat community

Reach

Instagram, TikTok

04 · Curiosity seeker

The youngest segment, with a background in the humanities. Hungry for new and original stories and open to fiction as well as non-fiction, which raises the question of whether Sanpo should offer both.

Who

20–35, highly educated, humanities background

Reach

Instagram, SEO, GEO, forums

Four segments09 — 20
§ 09   How we’re differentAgainst audio tours, tourist apps, city walks

Position

Three things set us apart

Not three features. Three positions that a competitor would have to give up something to copy.

The competition sells access. We give the walk away and ask for a coffee afterwards.

Receipt · 03 itemsSanpo
01Free, open and availableno paywall

Anyone can walk any route, with no paywall or account. Those who want to can support us with a voluntary contribution (“Buy me a coffee”).

02A strong appstays out of the way

A good digital experience is not an afterthought: the app runs smoothly, feels intuitive and stays out of the way while you walk.

03Creative and authentic storiescrafted with care

The stories are crafted with care, told in an original way and true to the facts.

Total3 positions
Differentiators10 — 20
§ 10   The productGPS-based podwalks

How it works

You walk, the app follows

Walking routes with audio stories that start automatically based on your GPS location.

01 · Choose1,80 €España
01 · Choose

One route, one story. No account, no paywall.

02 · Download2,10 €España
02 · Download

Tours and audio are fetched before you leave. Outside coverage is the normal case, not the exception.

03 · Walk1,45 €España
03 · Walk

You don’t need to look at your screen; the story guides you.

04 · Arrive2,60 €España
04 · Arrive

Story and surroundings come together: you hear about a place while standing in it.

Every stop can also be played by hand, for the times the fix is late or the phone is asleep.

The product11 — 20
§ 11   Core valuesCreative · Authentic · Zen

Values

Three words guide every choice

From story to interface. Each one has a failure mode named next to it.

Creative

01

We tell stories in a surprising, distinctive way.

Do

Original angles, atmospheric storytelling

Don’t

A dry list of dates

Authentic

02

What we tell is real and accurate.

Do

Real sources, local voices, an honest tone

Don’t

Invented sensation, marketing speak

Zen

03

The experience offers calm and space.

Do

Your own pace, little screen time, calm design

Don’t

Push notifications, busy screens, hurry

When two values collide, zen wins. A creative idea that costs the walker their calm is not a Sanpo idea.
Core values12 — 20
§ 12   Look & feelDirection 08 · Ephemera

The first visual direction, to be developed

Calm, spacious, inviting you to slow down

Space

Plenty of white space and few elements per screen.

Colour

A calm palette, for example natural, muted tones.

Type

Simple, readable typography without busy decoration.

Image

Photography of places and atmosphere rather than stock images of people.

A market stall with produce and handwritten signs
Look and feel13 — 20
§ 13   Tone of voiceLike a guide walking beside you

Tone

Like a guide walking beside you

Calm and narrative. Personal: we address the listener directly as “you”. Honest and free of exaggeration; the story can speak for itself.

Discover Barcelona’s best-kept secrets!

You’re standing where the market opened at five in the morning.

The second sentence gives you the place. The first one sells it.

Audio tour available now — book today!

Press play when you’re ready. The street will wait.

No urgency. The walk sets the pace, not the app.

300+ attractions, 5 languages, 4.8 stars

Five stops, one kilometre, no hurry.

Numbers that describe the walk, not numbers that impress.

Tone of voice14 — 20
§ 14   App mockupHome · offline ready

The app

One route, one story. No account, no paywall.

Every mockup shows the real demo tour: Nou Barris, 1.8 km, 5 stops.

Nou Barris, on a Tuesday
App home15 — 20
§ 15   App mockupTour · Player
the route
the story playing
App tour and player16 — 20
§ 16   Website mockupsanpo.app

The website

Step into the story

Laid on the page like a printed flyer. Curated audio walks that begin where the story happened.

Website17 — 20
§ 17   Design systemPalette · type · rules

Palette

Ground
#EFE6D6
Kraft
#D8C3A2
Ink
#221F1A
Postmark
#A6402E
Stamp
#3B5C7A

Type

Lora — everything set
Caveat — three annotations only
IBM PLEX MONO — STAMP-STYLE CAPS

Rules

01

At most three paper objects per slide, rotated −2.5° to 2.5°, each with a real 1–2 px shadow.

02

Caveat for exactly three handwritten annotations in the whole deck.

03

One tape strip in the deck, used once.

04

No stickers, no washi tape on every slide, no fake handwriting everywhere, no cartoons, no confetti.

Design system18 — 20
§ 18   Open questionsWhat this deck does not answer

Open

What this deck does not answer

Open questions from the brand book, plus what these five directions now make askable.

To do · 09 items
Design the Sanpo logo and wordmark, including a lock-up with the slogan.
Validate the four target audience segments with short interviews or a survey.
Estimate the size of each segment and decide which one to target first.
Work out the four segments into full personas: motivations, walking context, digital behaviour, willingness to contribute.
Decide whether Sanpo also offers fiction, given the curiosity seeker’s interest and how that fits the “authentic” value.
Work out the revenue model: is a voluntary contribution enough, or are partners or grants needed?
Define the colour palette, typography and imagery in a design system.
Guidelines for story creators: length, style and source attribution per story.
Develop “how and where to reach” further: physical places such as hostels, cafés, museums and route starts are still open.
Open questions19 — 20
§ 19   ColophonSources

Sources

Direction 08 — Ephemera

Content: Brandboek – Sanpo v1.1, Oct 23 2026.

Product truth: the Sanpo repository (tour data, GPS-triggered playback, iOS fallbacks).

Five directions: five readings of one open visual direction, not five finished identities.

Every mockup in this deck is a layout study. No logo has been designed yet; the wordmark is set in type throughout.

kept in a drawer —

Colophon20 — 20